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AreaNode Class Reference

this class handles setting up a game area More...

#include <area.h>

Inheritance diagram for AreaNode:

Node List of all members.

Public Member Functions

 AreaNode (World *parent)
 ~AreaNode ()
void RecieveSignal (const string &id, Signal &sig)
 recieves signals 'parse area'

Private Member Functions

void Parse (Signal &sig)
 parse the area

Detailed Description

this class handles setting up a game area

when this class is signalled with 'parse area' and passed an xml file path, it parses the files xml tree, and sets up the area accordingly.

as an example, there could be a new tree, or an element could specify to delete 'john'.


Constructor & Destructor Documentation

AreaNode::AreaNode World parent  ) 
 

AreaNode::~AreaNode  ) 
 


Member Function Documentation

void AreaNode::Parse Signal sig  )  [private]
 

parse the area

void AreaNode::RecieveSignal const string &  id,
Signal sig
[virtual]
 

recieves signals 'parse area'

Reimplemented from Node.


The documentation for this class was generated from the following files:
Generated on Sun Mar 20 12:22:07 2005 for The Grid by doxygen 1.3.8