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world.h

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00001 #ifndef WORLD_H 00002 #define WORLD_H 00003 00004 #include "node.h" 00005 00011 class World 00012 { 00013 public: 00014 /***/ 00015 World(); 00016 /***/ 00017 ~World(); 00018 00020 void Register(const string &name , Node &newnode); 00021 00025 void Broadcast(const string &id , Signal &sig); 00027 void SendSignal(const string &name , const string &id , Signal &sig); 00028 private: 00030 map<string , Node*> nodes; 00031 }; 00032 00033 #endif

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