BackgroundNode(World *parent) | BackgroundNode | |
Broadcast(const string &id, Signal &sig) | Node | [protected] |
Node(World *par) | Node | |
RecieveSignal(const string &id, Signal &sig) | BackgroundNode | [virtual] |
screenh | BackgroundNode | [private] |
screenw | BackgroundNode | [private] |
SendSignal(const string &name, const string &id, Signal &sig) | Node | [protected] |
SetScreen(Signal &sig) | BackgroundNode | [private] |
~BackgroundNode() | BackgroundNode | |
~Node() | Node |